SCOTT PROSPECT GOGGLES | MX vs ATV ALL OUT

These are the SCOTT Prospect Motocross goggles I modeled for MX vs ATV ALL OUT. These were the first set of goggles modeled to establish a quality baseline for the production workflow for other goggle models moving forward with the rest of the production art team.

• High Poly model converted from CAD and cleaned up in Maya
• Low poly game model created in Maya utilizing Quadraw
• Rigged in 3DS Max
• Supporting textures were baked in Marmoset Toolbag 3
• Textured in Substance Painter and Photoshop
• Rendered in Marmoset Toolbag 3.4

OTHER ARTIST CREDITS:
• BRAD BOWLING - Art Director