HIGHWAY MODEL & TEXTURE | MONSTER JAM STEEL TITANS

With the assistance of our Technical Artist, Stephane Roncada, I was able to model and texture a procedural highway utilizing the road spline system in UE4. I design the highway to have the stripes adjustable or able to be completely removed by any artist utilizing the asset in game.

• Geometry modeled in ZBrush and Maya
• Tiling textures created in Quixel Mixer

Other Artist Credits:
• Stephane Roncada - Technical art for materials
• Brad Bowling - Art Director

Here you can see the road with stripes and the tire wear marks.

Here you can see the road with stripes and the tire wear marks.

A close up of the edge detail baked into the model.

A close up of the edge detail baked into the model.

Here you can see the road being used without the stripes or tire wear marks.

Here you can see the road being used without the stripes or tire wear marks.