With the assistance of our Technical Artist, Stephane Roncada, I was able to model and texture a procedural highway utilizing the road spline system in UE4. I design the highway to have the stripes adjustable or able to be completely removed by any artist utilizing the asset in game.
• Geometry modeled in ZBrush and Maya
• Tiling textures created in Quixel Mixer
Other Artist Credits:
• Stephane Roncada - Technical art for materials
• Brad Bowling - Art Director