This was the FOX V3 2015 Helmet that I modeled and textured for MX vs ATV Supercross Encore in early 2015. This was modeled in Maya 2015. The Normal Map, AO, and Supporting Maps were baked in Knald. I textured this model using Mudbox and Photoshop. Rendered in Keyshot 5 for my Portfolio. Substance Painter was still in beta at this time. I think this was one of the last models I did without it before I switched over.
This model consisted of 5 Different Graphics styles with multiples color variations for each. This was a fun helmet to work on. Scroll to the bottom to see it with just the Normal Map and Wireframe.