On July 20th I was featured on Allegorithmic Co's website in an Artist Showcase interview. You can read the article here on Allegorithmic's website.
https://www.allegorithmic.com/blog/product-design-game-industry-texturing-mx-vs-atv-all-out
In the interview, I go over how their software Substance Painter helped us at Rainbow Studios in the development of MX vs ATV All Out. Substance Painter was an integral part of our production pipeline. I would like to thank Pierre Basset, Pierre Maheut and the Allegorithmic team for providing me the opportunity to showcase the great work we achieved with their software!
I would also like to thank Rainbow Studios and THQ Nordic for allowing me to show the great work that was put into this game.