Whiplash was the third truck I had the privilege of working on for Monster Jam Steel Titans. This truck involved taking scan data from the real life truck and constructing a game model out of it. I mainly worked on modeling & texturing the trucks custom shell in Maya and Substance Painter. I then implemented the rigging for the destructive panels in 3DS Max.
• High Poly model in Maya 2018 reconstructed from scan data
• Low poly game model created in Maya utilizing Quadraw
• Destructive panels Rigged in 3DS Max
• Supporting textures were baked in Marmoset Toolbag 3.5
• Textured in Substance Painter 2018 and Photoshop
• Rendered in Marmoset Toolbag 3.5
Other Artist Credits:
• BRIAN BUCKLES - Modeled the main truck chassis, Tires, Wheels and Exhaust
https://www.artstation.com/brianbuckles
• BRAD BOWLING - Art Director