This is an environment prop that I worked on as a personal project in early 2020. The purpose is to use this for future staging in an environment scene. The end result is to achieve a photo realistic look with a game model that is mounted on a wall. This model is textured using a PBR Metal Rough texture pipeline with the intention to bring into Unreal Engine. The goal was only one texture set with no decal projection.
This was modeled with a triangle count of 7,486 with a goal to be under 7,500
It is one texture set at 2048x2048 PBR Metal/Rough. I have packed the textures for performance into a texture mask.
_ARM Map values are the following: RED = AO, GREEN = Roughness BLUE = Metalness
I also created an alpha to be used for the front grate cutout, side vent cutouts and the spider webs.
_BCA Map values are the following : RGB= Base Color Alpha = Opacity Mask
SOFTWARE USED:
• High res modeled in Maya 2020 & Zbrush 2019.1
• Low res modeled in Maya 2020
• Supporting textures were baked in Marmoset Toolbag 3.8
• Textured in Substance Painter 2019.3
• Rendered in Substance Painter's Iray & Marmoset Toolbag 3.8