OLD WALL MOUNTED A/C UNIT | ENVIRONMENT PROP

This is an environment prop that I worked on as a personal project in early 2020. The purpose is to use this for future staging in an environment scene. The end result is to achieve a photo realistic look with a game model that is mounted on a wall. This model is textured using a PBR Metal Rough texture pipeline with the intention to bring into Unreal Engine. The goal was only one texture set with no decal projection.

This was modeled with a triangle count of 7,486 with a goal to be under 7,500
It is one texture set at 2048x2048 PBR Metal/Rough. I have packed the textures for performance into a texture mask.
_ARM Map values are the following: RED = AO, GREEN = Roughness BLUE = Metalness
I also created an alpha to be used for the front grate cutout, side vent cutouts and the spider webs.
_BCA Map values are the following : RGB= Base Color Alpha = Opacity Mask

SOFTWARE USED:
• High res modeled in Maya 2020 & Zbrush 2019.1
• Low res modeled in Maya 2020
• Supporting textures were baked in Marmoset Toolbag 3.8
• Textured in Substance Painter 2019.3
• Rendered in Substance Painter's Iray & Marmoset Toolbag 3.8

Iray Render in Substance Painter

Iray Render in Substance Painter

Iray Render in Substance Painter

Iray Render in Substance Painter

Iray Render in Substance Painter

Iray Render in Substance Painter

Iray Render in Substance Painter

Iray Render in Substance Painter

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

Marmoset Toolbag 3.08 Renders

CLOSE UP RENDERS OF THE NORMAL DETAILS

CLOSE UP RENDERS OF THE NORMAL DETAILS

CLOSE UP RENDERS OF THE NORMAL DETAILS

CLOSE UP RENDERS OF THE NORMAL DETAILS

CLOSE UP RENDERS OF THE NORMAL DETAILS

CLOSE UP RENDERS OF THE NORMAL DETAILS

CLOSE UP RENDERS OF THE NORMAL DETAILS

CLOSE UP RENDERS OF THE NORMAL DETAILS

Final Wireframe

Final Wireframe

UV Layout

UV Layout

Some references that I used for modeling and texturing.

Some references that I used for modeling and texturing.