THQ NORDIC COSMOS GEAR SET & RIDER MODEL, MX vs ATV ALL OUT

I had the chance to use a new technique to work on the rider model gear for MX vs ATV ALL OUT. I started creating the cloth pattern folds and draping in Marvelous Designer. This allowed me to get the correct natural folds that appear on someone when wearing clothing. From there I took the mesh over to Zbrush for cleanup and added a few more wrinkles where needed. I then decimated the model and cleaned up using Quadraw in Maya for the low res model. The Uniform displayed here is the "THQ Nordic Cosmos" gear. This is the second of the generic gear available to the player.

• Modeled in Marvelous Designer 5, Zbrush 4R7 and Maya 2016.5
• Rigged in 3DS Max 2017
• Supporting textures were baked in Knald
• Textured in Substance Painter 2 and Photoshop for color modulation
• Rendered in Iray and Marmoset Toolbag 2

OTHER ARTIST CREDITS:
• BRAD BOWLING - Art Director