MX Rider Uniform Breakdown - MX vs ATV ALL OUT

I had the privilege of working on the Male and Female Rider body models for MX vs ATV All out. My main goal was to get a more natural relaxed cloth look. After looking at a lot of reference photos from real riders, the Motocross uniforms are very loose for easy mobility. Even in form-fitting gear like 7 Gear, the wrinkles are apparent everywhere. It is hard to believe it has been 2 1/2 years since I originally did this model. This was my first go at using Marvelous Design 5 at the time. They hadn't introduced the symmetry mode yet so every time I had to make a sew panel change I always had to duplicate and reproject. Marvelous gave me a good starting point but I eventually had to take the model to Zbrush to finish off the wrinkles and overall polish.

I have more renders of the THQ Nordic Gearset that I created here. https://www.artstation.com/artwork/ExKa4

OTHER ARTIST CREDITS:
• BRAD BOWLING - Art Director

Here you can see the front view of the cloth simulation from my sew panels

Here you can see the front view of the cloth simulation from my sew panels

Here you can see the back view of the cloth simulation from my sew panels

Here you can see the back view of the cloth simulation from my sew panels

Sculpt cleanup. I also had to move the arms up to a T position for our animation rig.

Sculpt cleanup. I also had to move the arms up to a T position for our animation rig.

On the back I actually had to remove some wrinkles to allow for our cloth animation jersey flap in UE4.

On the back I actually had to remove some wrinkles to allow for our cloth animation jersey flap in UE4.

Here is the low poly rider mesh that I re-topoligized in Maya via Quadraw.

Here is the low poly rider mesh that I re-topoligized in Maya via Quadraw.

With Normal Map bake

With Normal Map bake

Wireframe with Normal Map bake applied.

Wireframe with Normal Map bake applied.

Here you can see a final result with the THQ Nordic Cosmos Gear Set by adding details in Substance Painter.

Here you can see a final result with the THQ Nordic Cosmos Gear Set by adding details in Substance Painter.

Final texture example in Substance Painter

Final texture example in Substance Painter

Back view of the THQ Nordic Cosmos Gear set details.

Back view of the THQ Nordic Cosmos Gear set details.

Back view texture example in Substance Painter

Back view texture example in Substance Painter